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Searched refs:packFloat16Bit (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp100 void packFloat16Bit (std::ostream& src, const std::vector<Symbol>& outputs) in packFloat16Bit() function
247 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateVertexShader()
259 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader()
279 if (shaderSpec.packFloat16Bit) in generateVertexShader()
280 packFloat16Bit(src, shaderSpec.outputs); in generateVertexShader()
285 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader()
366 packFloat16Bit(src, shaderSpec.outputs); in generateFragShaderOutAssign()
535 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateFragmentShader()
547 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragmentShader()
567 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix, shaderSpec.packFloat16Bit); in generateFragmentShader()
1775 copyToBuffer(const glu::VarType& varType, const VarLayout& layout, int numValues, const void* srcBasePtr, void* dstBasePtr, bool packFloat16Bit) copyToBuffer() argument
1844 uploadInputBuffer(const void* const* inputPtrs, int numValues, bool packFloat16Bit) uploadInputBuffer() argument
[all...]
H A DvktShaderExecutor.hpp69 bool packFloat16Bit; member
75 , packFloat16Bit (false) in ShaderSpec()
H A DvktShaderBuiltinPrecisionTests.cpp6447 m_spec.packFloat16Bit = context.isPackFloat16b;
6513 if (inputs16Bit || m_spec.packFloat16Bit)
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp100 void packFloat16Bit (std::ostream& src, const std::vector<Symbol>& outputs) in packFloat16Bit() function
247 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateVertexShader()
259 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader()
279 if (shaderSpec.packFloat16Bit) in generateVertexShader()
280 packFloat16Bit(src, shaderSpec.outputs); in generateVertexShader()
285 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader()
366 packFloat16Bit(src, shaderSpec.outputs); in generateFragShaderOutAssign()
535 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateFragmentShader()
547 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragmentShader()
567 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix, shaderSpec.packFloat16Bit); in generateFragmentShader()
1775 copyToBuffer(const glu::VarType& varType, const VarLayout& layout, int numValues, const void* srcBasePtr, void* dstBasePtr, bool packFloat16Bit) copyToBuffer() argument
1844 uploadInputBuffer(const void* const* inputPtrs, int numValues, bool packFloat16Bit) uploadInputBuffer() argument
[all...]
H A DvktShaderExecutor.hpp69 bool packFloat16Bit; member
75 , packFloat16Bit (false) in ShaderSpec()
H A DvktShaderBuiltinPrecisionTests.cpp6436 m_spec.packFloat16Bit = context.isPackFloat16b;
6502 if (inputs16Bit || m_spec.packFloat16Bit)

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