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Searched refs:pVertexLayout (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/
H A Dtri.cpp196 ComPtr<ID3D11InputLayout> pVertexLayout; in main() local
200 &pVertexLayout); in main()
205 pDeviceContext->IASetInputLayout(pVertexLayout.Get()); in main()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp1001 ID3D11InputLayout *pVertexLayout; in createShaders() local
1002 hr = m_pDevice->CreateInputLayout(pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()
1006 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()
1007 pVertexLayout->Release(); in createShaders()
1026 ID3D11InputLayout *pVertexLayout; in createShaders() local
1027 hr = m_pDevice->CreateInputLayout(pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()
1031 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()
1032 pVertexLayout->Release(); in createShaders()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp1000 ID3D11InputLayout *pVertexLayout; in createShaders() local
1001 hr = m_pDevice->CreateInputLayout(pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()
1005 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()
1006 pVertexLayout->Release(); in createShaders()
1025 ID3D11InputLayout *pVertexLayout; in createShaders() local
1026 hr = m_pDevice->CreateInputLayout(pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders()
1030 m_pContext->IASetInputLayout(pVertexLayout); in createShaders()
1031 pVertexLayout->Release(); in createShaders()

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