Searched refs:pVertexLayout (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/ |
H A D | tri.cpp | 196 ComPtr<ID3D11InputLayout> pVertexLayout; in main() local 200 &pVertexLayout); in main() 205 pDeviceContext->IASetInputLayout(pVertexLayout.Get()); in main()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 1001 ID3D11InputLayout *pVertexLayout; in createShaders() local 1002 hr = m_pDevice->CreateInputLayout(pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders() 1006 m_pContext->IASetInputLayout(pVertexLayout); in createShaders() 1007 pVertexLayout->Release(); in createShaders() 1026 ID3D11InputLayout *pVertexLayout; in createShaders() local 1027 hr = m_pDevice->CreateInputLayout(pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders() 1031 m_pContext->IASetInputLayout(pVertexLayout); in createShaders() 1032 pVertexLayout->Release(); in createShaders()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 1000 ID3D11InputLayout *pVertexLayout; in createShaders() local 1001 hr = m_pDevice->CreateInputLayout(pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders() 1005 m_pContext->IASetInputLayout(pVertexLayout); in createShaders() 1006 pVertexLayout->Release(); in createShaders() 1025 ID3D11InputLayout *pVertexLayout; in createShaders() local 1026 hr = m_pDevice->CreateInputLayout(pLayoutDesc, numLayoutDesc, pVSBlob->GetBufferPointer(), pVSBlob->GetBufferSize(), &pVertexLayout); in createShaders() 1030 m_pContext->IASetInputLayout(pVertexLayout); in createShaders() 1031 pVertexLayout->Release(); in createShaders()
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