/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 118 const D3D10_DDI_RECT *pRect = &pRects[i]; in SetScissorRects() local 121 states[i].minx = pRect->left < 0 ? 0 : pRect->left; in SetScissorRects() 122 states[i].miny = pRect->top < 0 ? 0 : pRect->top; in SetScissorRects() 123 states[i].maxx = pRect->right < 0 ? 0 : pRect->right; in SetScissorRects() 124 states[i].maxy = pRect->bottom < 0 ? 0 : pRect->bottom; in SetScissorRects()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
H A D | surface9.c | 429 const RECT *pRect, in NineSurface9_LockRect() 437 DBG("This=%p pLockedRect=%p pRect=%p[%u..%u,%u..%u] Flags=%s\n", This, in NineSurface9_LockRect() 438 pLockedRect, pRect, in NineSurface9_LockRect() 439 pRect ? pRect->left : 0, pRect ? pRect->right : 0, in NineSurface9_LockRect() 440 pRect ? pRect->top : 0, pRect in NineSurface9_LockRect() 427 NineSurface9_LockRect( struct NineSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) NineSurface9_LockRect() argument [all...] |
H A D | device9.c | 1883 const RECT *pRect, in NineDevice9_ColorFill() 1889 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, in NineDevice9_ColorFill() 1890 pSurface, pRect, color); in NineDevice9_ColorFill() 1891 if (pRect) in NineDevice9_ColorFill() 1892 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, in NineDevice9_ColorFill() 1893 pRect->right, pRect->bottom); in NineDevice9_ColorFill() 1904 if (pRect) { in NineDevice9_ColorFill() 1881 NineDevice9_ColorFill( struct NineDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color ) NineDevice9_ColorFill() argument [all...] |
H A D | texture9.h | 66 const RECT *pRect,
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H A D | cubetexture9.h | 68 const RECT *pRect,
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H A D | texture9.c | 281 const RECT *pRect, in NineTexture9_LockRect() 284 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n", in NineTexture9_LockRect() 285 This, Level, pLockedRect, pRect, Flags); in NineTexture9_LockRect() 290 pRect, Flags); in NineTexture9_LockRect() 278 NineTexture9_LockRect( struct NineTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) NineTexture9_LockRect() argument
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H A D | cubetexture9.c | 236 const RECT *pRect, in NineCubeTexture9_LockRect() 241 DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n", in NineCubeTexture9_LockRect() 242 This, FaceType, Level, pLockedRect, pRect, Flags); in NineCubeTexture9_LockRect() 247 return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags); in NineCubeTexture9_LockRect() 232 NineCubeTexture9_LockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) NineCubeTexture9_LockRect() argument
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H A D | nine_lock.c | 460 const RECT *pRect, in LockCubeTexture9_LockRect() 465 r = NineCubeTexture9_LockRect(This, FaceType, Level, pLockedRect, pRect, Flags); in LockCubeTexture9_LockRect() 940 const RECT *pRect, in LockDevice9_ColorFill() 945 r = NineDevice9_ColorFill(This, pSurface, pRect, color); in LockDevice9_ColorFill() 1414 const RECT *pRect ) in LockDevice9_SetScissorRect() 1418 r = NineDevice9_SetScissorRect(This, pRect); in LockDevice9_SetScissorRect() 1425 RECT *pRect ) in LockDevice9_GetScissorRect() 1429 r = NineDevice9_GetScissorRect(This, pRect); in LockDevice9_GetScissorRect() 2698 const RECT *pRect, in LockSurface9_LockRect() 2703 r = NineSurface9_LockRect(This, pLockedRect, pRect, Flag in LockSurface9_LockRect() 456 LockCubeTexture9_LockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) LockCubeTexture9_LockRect() argument 938 LockDevice9_ColorFill( struct NineDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color ) LockDevice9_ColorFill() argument 2696 LockSurface9_LockRect( struct NineSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) LockSurface9_LockRect() argument 2937 LockTexture9_LockRect( struct NineTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) LockTexture9_LockRect() argument [all...] |
H A D | surface9.h | 165 const RECT *pRect,
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H A D | device9.h | 431 const RECT *pRect, 625 const RECT *pRect ); 629 RECT *pRect );
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/third_party/mesa3d/src/gallium/frontends/wgl/ |
H A D | stw_winsys.h | 119 LPCRECT pRect,
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 154 virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; 193 virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0; 233 virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0; 234 virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0; 338 virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; 366 virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; 706 HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags); 781 HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color); 821 HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect); 822 HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect); [all...] |