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Help
Searched
refs:pBlendState
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H
A
D
State.h
261
BlendState *
pBlendState
= CastBlendState(hBlendState);
in CastPipeBlendState()
local
262
return
pBlendState
?
pBlendState
->handle : NULL;
in CastPipeBlendState()
H
A
D
OutputMerger.cpp
558
BlendState *
pBlendState
= CastBlendState(hBlendState);
in CreateBlendState()
local
607
pBlendState
->handle = pipe->create_blend_state(pipe, &state);
in CreateBlendState()
633
BlendState *
pBlendState
= CastBlendState(hBlendState);
in CreateBlendState1()
local
666
pBlendState
->handle = pipe->create_blend_state(pipe, &state);
in CreateBlendState1()
689
BlendState *
pBlendState
= CastBlendState(hBlendState);
in DestroyBlendState()
local
691
pipe->delete_blend_state(pipe,
pBlendState
->handle);
in DestroyBlendState()
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_dx10.cpp
57
ID3D10BlendState*
pBlendState
;
member
107
ctx->OMSetBlendState(bd->
pBlendState
, blend_factor, 0xffffffff);
in ImGui_ImplDX10_SetupRenderState()
476
bd->pd3dDevice->CreateBlendState(&desc, &bd->
pBlendState
);
in ImGui_ImplDX10_CreateDeviceObjects()
519
if (bd->
pBlendState
) { bd->
pBlendState
->Release(); bd->
pBlendState
= NULL; }
in ImGui_ImplDX10_InvalidateDeviceObjects()
H
A
D
imgui_impl_dx11.cpp
58
ID3D11BlendState*
pBlendState
;
member
111
ctx->OMSetBlendState(bd->
pBlendState
, blend_factor, 0xffffffff);
in ImGui_ImplDX11_SetupRenderState()
488
bd->pd3dDevice->CreateBlendState(&desc, &bd->
pBlendState
);
in ImGui_ImplDX11_CreateDeviceObjects()
531
if (bd->
pBlendState
) { bd->
pBlendState
->Release(); bd->
pBlendState
= NULL; }
in ImGui_ImplDX11_InvalidateDeviceObjects()
Completed in 5 milliseconds