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Searched refs:outer_lm (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/gm/
H A Drsxtext.cpp72 const SkMatrix& outer_lm) const { in draw_one()
77 p.setShader(make_shader(lm, outer_lm)); in draw_one()
86 static sk_sp<SkShader> make_shader(const SkMatrix& lm, const SkMatrix& outer_lm) { in make_shader() argument
100 ->makeWithLocalMatrix(outer_lm); in make_shader()
/third_party/skia/src/core/
H A DSkDevice.cpp419 SkMatrix outer_lm; in make_post_inverse_lm() local
420 const auto nested_shader = as_SB(shader)->makeAsALocalMatrixShader(&outer_lm); in make_post_inverse_lm()
425 outer_lm.reset(); in make_post_inverse_lm()
434 // Note: since we unfurled the shader above, we don't need to apply an outer_lm inverse in make_post_inverse_lm()
435 return shader->makeWithLocalMatrix(lm_inv * inverse * lm * outer_lm); in make_post_inverse_lm()

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