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/third_party/skia/src/gpu/geometry/
H A DGrAATriangulator.cpp504 Vertex* outerVertex1 = fAlloc->make<Vertex>(outerPoint1, 0); in strokeBoundary() local
506 innerVertex1->fPartner = outerVertex1; in strokeBoundary()
508 outerVertex1->fPartner = innerVertex1; in strokeBoundary()
513 if (!inversion(outerVertices.fTail, outerVertex1, prevEdge, c)) { in strokeBoundary()
518 outerVertices.append(outerVertex1); in strokeBoundary()

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