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Searched refs:out_color (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_fragcolor.c88 nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, in lower_fragcolor_instr() local
90 out_color->data.location = FRAG_RESULT_DATA0 + i; in lower_fragcolor_instr()
91 out_color->data.driver_location = b->shader->num_outputs++; in lower_fragcolor_instr()
92 out_color->data.index = out->data.index; in lower_fragcolor_instr()
93 nir_store_var(b, out_color, frag_color, writemask); in lower_fragcolor_instr()
/third_party/mesa3d/src/amd/compiler/tests/
H A Dtest_isel.cpp34 layout(location = 0) out vec4 out_color;
36 out_color = in_color;
41 layout(location = 0) out vec4 out_color;
52 out_color = in_color;
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5TextureGatherOffset.cpp1188 * @param out_color Color
1190 void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() argument
1192 out_color[0] = -1.0f; in getBorderColor()
1193 out_color[1] = -1.0f; in getBorderColor()
1194 out_color[2] = -1.0f; in getBorderColor()
1195 out_color[3] = -1.0f; in getBorderColor()
2126 * @param out_color Color
2128 void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() argument
2130 out_color[0] = 1.0f; in getBorderColor()
2131 out_color[ in getBorderColor()
[all...]
H A DesextcGPUShader5TextureGatherOffset.hpp70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0;
203 virtual void getBorderColor(glw::GLfloat out_color[4]);
256 virtual void getBorderColor(glw::GLfloat out_color[4]);
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_clear_blit.c516 nir_variable *out_color = in build_blit_fs_shader() local
519 out_color->data.location = FRAG_RESULT_DATA0; in build_blit_fs_shader()
550 nir_store_var(b, out_color, &tex->dest.ssa, 0xf); in build_blit_fs_shader()
566 nir_variable *out_color = in build_ms_copy_fs_shader() local
569 out_color->data.location = FRAG_RESULT_DATA0; in build_ms_copy_fs_shader()
608 nir_store_var(b, out_color, &tex->dest.ssa, 0xf); in build_ms_copy_fs_shader()
622 nir_variable *out_color = in build_clear_fs_shader() local
625 out_color->data.location = FRAG_RESULT_DATA0 + i; in build_clear_fs_shader()
628 nir_store_var(b, out_color, color, 0xf); in build_clear_fs_shader()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs.c630 LLVMValueRef (*out_color)[4], in generate_fs_loop()
747 out_color[cbuf][chan] = lp_build_array_alloca(gallivm, in generate_fs_loop()
756 out_color[1][chan] = lp_build_array_alloca(gallivm, in generate_fs_loop()
1192 color_ptr = LLVMBuildGEP(builder, out_color[cbuf][chan], in generate_fs_loop()
618 generate_fs_loop(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef sample_pos_array, LLVMValueRef num_loop, struct lp_build_interp_soa_context *interp, const struct lp_build_sampler_soa *sampler, const struct lp_build_image_soa *image, LLVMValueRef mask_store, LLVMValueRef (*out_color)[4], LLVMValueRef depth_base_ptr, LLVMValueRef depth_stride, LLVMValueRef depth_sample_stride, LLVMValueRef color_ptr_ptr, LLVMValueRef color_stride_ptr, LLVMValueRef color_sample_stride_ptr, LLVMValueRef facing, LLVMValueRef thread_data_ptr) generate_fs_loop() argument

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