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Searched refs:outNeedsTransitionToDecodeRead (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_video_dec_references_mgr.cpp271 bool &outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned to in update_entry()
276 outNeedsTransitionToDecodeRead = false; in update_entry()
281 outNeedsTransitionToDecodeRead = true; in update_entry()
286 outNeedsTransitionToDecodeRead = false; in update_entry()
291 pOutputReference = outNeedsTransitionToDecodeRead ? reconPicture.pReconstructedPicture : nullptr; in update_entry()
292 OutputSubresource = outNeedsTransitionToDecodeRead ? reconPicture.ReconstructedPictureSubresource : 0u; in update_entry()
H A Dd3d12_video_dec_references_mgr.h122 bool &outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned to
172 // bool& outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned
178 bool outNeedsTransitionToDecodeRead = false; variable
181 update_entry(picEntry.Index7Bits, pOutputReference, OutputSubresource, outNeedsTransitionToDecodeRead);
183 if (outNeedsTransitionToDecodeRead) {

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