Home
last modified time | relevance | path

Searched refs:onClear (Results 1 - 12 of 12) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DOpsRenderPass.h62 void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
H A DGrD3DOpsRenderPass.cpp313 void GrD3DOpsRenderPass::onClear(const GrScissorState& scissor, std::array<float, 4> color) { in onClear() function in GrD3DOpsRenderPass
/third_party/skia/src/gpu/dawn/
H A DGrDawnOpsRenderPass.h55 void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
H A DGrDawnOpsRenderPass.cpp106 void GrDawnOpsRenderPass::onClear(const GrScissorState& scissor, std::array<float, 4> color) { in onClear() function in GrDawnOpsRenderPass
/third_party/skia/src/gpu/mock/
H A DGrMockOpsRenderPass.h51 void onClear(const GrScissorState& scissor, std::array<float, 4>) override {
/third_party/skia/src/gpu/vk/
H A DGrVkOpsRenderPass.h93 void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
H A DGrVkOpsRenderPass.cpp479 void GrVkOpsRenderPass::onClear(const GrScissorState& scissor, std::array<float, 4> color) { in onClear() function in GrVkOpsRenderPass
/third_party/skia/src/gpu/gl/
H A DGrGLOpsRenderPass.h83 void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
H A DGrGLOpsRenderPass.cpp424 void GrGLOpsRenderPass::onClear(const GrScissorState& scissor, std::array<float, 4> color) { in onClear() function in GrGLOpsRenderPass
/third_party/skia/src/gpu/mtl/
H A DGrMtlOpsRenderPass.h59 void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
/third_party/skia/src/gpu/
H A DGrOpsRenderPass.h202 virtual void onClear(const GrScissorState&, std::array<float, 4> color) = 0;
H A DGrOpsRenderPass.cpp46 this->onClear(scissor, color); in clear()

Completed in 7 milliseconds