Searched refs:onBindTextures (Results 1 - 12 of 12) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DOpsRenderPass.h | 43 bool onBindTextures(const GrGeometryProcessor&,
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H A D | GrD3DOpsRenderPass.cpp | 218 bool GrD3DOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures() function in GrD3DOpsRenderPass
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnOpsRenderPass.h | 42 bool onBindTextures(const GrGeometryProcessor&,
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H A D | GrDawnOpsRenderPass.cpp | 165 bool GrDawnOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures() function in GrDawnOpsRenderPass
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/third_party/skia/src/gpu/mock/ |
H A D | GrMockOpsRenderPass.h | 38 bool onBindTextures(const GrGeometryProcessor&,
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkOpsRenderPass.h | 73 bool onBindTextures(const GrGeometryProcessor&,
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H A D | GrVkOpsRenderPass.cpp | 688 bool GrVkOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures() function in GrVkOpsRenderPass
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLOpsRenderPass.h | 64 bool onBindTextures(const GrGeometryProcessor&,
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H A D | GrGLOpsRenderPass.cpp | 90 bool GrGLOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures() function in GrGLOpsRenderPass
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlOpsRenderPass.h | 42 bool onBindTextures(const GrGeometryProcessor&,
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/third_party/skia/src/gpu/ |
H A D | GrOpsRenderPass.h | 184 virtual bool onBindTextures(const GrGeometryProcessor&,
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H A D | GrOpsRenderPass.cpp | 169 // Don't assert on fTextureBindingStatus. onBindTextures() just turns into a no-op when there in bindTextures() 172 if (!this->onBindTextures(geomProc, geomProcTextures, pipeline)) { in bindTextures()
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