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Searched refs:offsetLocation (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DValidateOutputs.cpp119 const size_t offsetLocation = location + elementIndex; in validate() local
120 if ((*validOutputsToUse)[offsetLocation]) in validate()
124 << (*validOutputsToUse)[offsetLocation]->getName() << "'"; in validate()
129 (*validOutputsToUse)[offsetLocation] = symbol; in validate()
H A DValidateVaryingLocations.cpp150 const int offsetLocation = location + elementIndex; in MarkVaryingLocations() local
151 auto conflict = locationMap->find(offsetLocation); in MarkVaryingLocations()
170 (*locationMap)[offsetLocation] = {varying, field}; in MarkVaryingLocations()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DBlitGL.h184 GLint offsetLocation = -1; member
H A DBlitGL.cpp365 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0, 0.0)); in copySubImageToLUMAWorkaroundTexture()
545 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, texCoordOffset.x(), in blitColorBufferWithShader()
653 mFunctions->uniform2f(blitProgram->offsetLocation, offset.x(), offset.y())); in copySubTexture()
1078 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0f, 0.0f)); in generateSRGBMipmap()
1536 result.offsetLocation = in getBlitProgram()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDrawTests.cpp688 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); in renderTo() local
730 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
731 ctx.vertexAttribDivisor(offsetLocation, 1); in renderTo()
732 ctx.enableVertexAttribArray(offsetLocation); in renderTo()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fDrawTests.cpp824 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); in renderTo() local
869 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
870 ctx.vertexAttribDivisor(offsetLocation, 1); in renderTo()
871 ctx.enableVertexAttribArray(offsetLocation); in renderTo()
H A Des31fGeometryShaderTests.cpp5634 const int offsetLocation = gl.getAttribLocation(m_program->getProgram(), "a_offset");
5638 if (offsetLocation == -1)
5648 gl.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
5649 gl.enableVertexAttribArray(offsetLocation);
5670 gl.vertexAttribDivisor(offsetLocation, 2);
H A Des31fShaderImageLoadStoreTests.cpp2533 deUint32 offsetLocation = glLog.glGetUniformLocation(program.getProgram(), "offset"); in iterate() local
2539 glLog.glUniform1i(offsetLocation, i); in iterate()

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