Searched refs:offsetLocation (Results 1 - 8 of 8) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | ValidateOutputs.cpp | 119 const size_t offsetLocation = location + elementIndex; in validate() local 120 if ((*validOutputsToUse)[offsetLocation]) in validate() 124 << (*validOutputsToUse)[offsetLocation]->getName() << "'"; in validate() 129 (*validOutputsToUse)[offsetLocation] = symbol; in validate()
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H A D | ValidateVaryingLocations.cpp | 150 const int offsetLocation = location + elementIndex; in MarkVaryingLocations() local 151 auto conflict = locationMap->find(offsetLocation); in MarkVaryingLocations() 170 (*locationMap)[offsetLocation] = {varying, field}; in MarkVaryingLocations()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | BlitGL.h | 184 GLint offsetLocation = -1; member
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H A D | BlitGL.cpp | 365 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0, 0.0)); in copySubImageToLUMAWorkaroundTexture() 545 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, texCoordOffset.x(), in blitColorBufferWithShader() 653 mFunctions->uniform2f(blitProgram->offsetLocation, offset.x(), offset.y())); in copySubTexture() 1078 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0f, 0.0f)); in generateSRGBMipmap() 1536 result.offsetLocation = in getBlitProgram()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fDrawTests.cpp | 688 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); in renderTo() local 730 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo() 731 ctx.vertexAttribDivisor(offsetLocation, 1); in renderTo() 732 ctx.enableVertexAttribArray(offsetLocation); in renderTo()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fDrawTests.cpp | 824 deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); in renderTo() local 869 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo() 870 ctx.vertexAttribDivisor(offsetLocation, 1); in renderTo() 871 ctx.enableVertexAttribArray(offsetLocation); in renderTo()
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H A D | es31fGeometryShaderTests.cpp | 5634 const int offsetLocation = gl.getAttribLocation(m_program->getProgram(), "a_offset"); 5638 if (offsetLocation == -1) 5648 gl.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 5649 gl.enableVertexAttribArray(offsetLocation); 5670 gl.vertexAttribDivisor(offsetLocation, 2);
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H A D | es31fShaderImageLoadStoreTests.cpp | 2533 deUint32 offsetLocation = glLog.glGetUniformLocation(program.getProgram(), "offset"); in iterate() local 2539 glLog.glUniform1i(offsetLocation, i); in iterate()
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