Searched refs:o_vtex (Results 1 - 7 of 7) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_zscan.c | 127 struct ureg_dst *o_vtex; in create_vert_shader() local 134 o_vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_dst)); in create_vert_shader() 149 o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i); in create_vert_shader() 159 * o_vtex.x = vrect.x / blocks_per_line + tmp.x in create_vert_shader() 160 * o_vtex.y = vrect.y in create_vert_shader() 161 * o_vtex.z = tmp.z * blocks_per_line / blocks_total in create_vert_shader() 178 ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect, in create_vert_shader() 180 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect); in create_vert_shader() 181 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos); in create_vert_shader() 182 ureg_MUL(shader, ureg_writemask(o_vtex[ in create_vert_shader() [all...] |
H A D | vl_matrix_filter.c | 53 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local 61 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 64 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
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H A D | vl_median_filter.c | 51 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local 59 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 62 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
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H A D | vl_bicubic_filter.c | 55 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local 63 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 66 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
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H A D | vl_deint_filter.c | 68 struct ureg_dst o_vpos, o_vtex; in create_vert_shader() local 76 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 79 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
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H A D | vl_compositor_gfx.c | 60 struct ureg_dst o_vpos, o_vtex, o_color; in create_vert_shader() local 73 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 79 * o_vtex = vtex in create_vert_shader() 83 ureg_MOV(shader, o_vtex, vtex); in create_vert_shader()
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H A D | vl_mpeg12_decoder.c | 1072 struct ureg_dst o_vtex; in mc_vert_shader_callback() local 1081 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output); in mc_vert_shader_callback() 1082 ureg_MOV(shader, ureg_writemask(o_vtex, TGSI_WRITEMASK_XY), ureg_src(tex)); in mc_vert_shader_callback()
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