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Searched refs:nv50_surface (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H A Dnv50_resource.h96 struct nv50_surface { struct
104 static inline struct nv50_surface *
105 nv50_surface(struct pipe_surface *ps) in nv50_surface() function
107 return (struct nv50_surface *)ps; in nv50_surface()
145 struct nv50_surface *
H A Dnv50_resource.c48 struct nv50_surface *sf = CALLOC_STRUCT(nv50_surface); in nv50_surface_from_buffer()
89 struct nv50_surface *s = nv50_surface(ps); in nv50_surface_destroy()
H A Dnv50_miptree.c469 struct nv50_surface *
474 struct nv50_surface *ns = CALLOC_STRUCT(nv50_surface); in nv50_surface_from_miptree()
509 struct nv50_surface *ns = nv50_surface_from_miptree(mt, templ); in nv50_miptree_surface_new()
H A Dnv50_state_validate.c38 struct nv50_surface *sf; in nv50_validate_fb()
47 sf = nv50_surface(fb->cbufs[i]); in nv50_validate_fb()
98 struct nv50_surface *sf = nv50_surface(fb->zsbuf); in nv50_validate_fb()
H A Dnv50_surface.c286 struct nv50_surface *sf = nv50_surface(dst); in nv50_clear_render_target()
377 struct nv50_surface *sf = nv50_surface(dst); in nv50_clear_depth_stencil()
586 color0_layers = nv50_surface(fb->cbufs[0])->depth; in nv50_clear()
588 zs_layers = nv50_surface(fb->zsbuf)->depth; in nv50_clear()
608 for (j = 0; j < nv50_surface(sf)->depth; j++) { in nv50_clear()
H A Dnv84_video.c271 struct nv50_surface surf; in nv84_create_decoder()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_state_validate.c14 struct nv50_surface *sf = nv50_surface(fb->zsbuf);
211 struct nv50_surface *sf; in nvc0_validate_fb()
220 sf = nv50_surface(fb->cbufs[i]); in nvc0_validate_fb()
272 struct nv50_surface *sf = nv50_surface(fb->zsbuf); in nvc0_validate_fb()
H A Dnvc0_miptree.c585 struct nv50_surface *ns = nv50_surface_from_miptree(nv50_miptree(pt), templ); in nvc0_miptree_surface_new()
H A Dnvc0_surface.c295 struct nv50_surface *sf = nv50_surface(dst); in nvc0_clear_render_target()
632 struct nv50_surface *sf = nv50_surface(dst); in nvc0_clear_depth_stencil()

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