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Searched refs:nv30_state_validate (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv30_context.h212 nv30_state_validate(struct nv30_context *nv30, uint32_t mask, bool hwtnl);
H A Dnv30_draw.c137 if (!nv30_state_validate(nv30, ~0, false)) in nv30_render_draw_elements()
182 if (!nv30_state_validate(nv30, ~0, false)) in nv30_render_draw_arrays()
H A Dnv30_clear.c61 if (!nv30_state_validate(nv30, NV30_NEW_FRAMEBUFFER, true)) in nv30_clear()
H A Dnv30_vbo.c593 nv30_state_validate(nv30, ~0, true);
H A Dnv30_state_validate.c464 nv30_state_validate(struct nv30_context *nv30, uint32_t mask, bool hwtnl) in nv30_state_validate() function

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