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Searched refs:num_shaders (Results 1 - 19 of 19) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlinker.cpp1689 unsigned num_shaders) in link_xfb_stride_layout_qualifiers()
1695 for (unsigned i = 0; i < num_shaders; i++) { in link_xfb_stride_layout_qualifiers()
1726 unsigned num_shaders) in link_bindless_layout_qualifiers()
1734 for (unsigned i = 0; i < num_shaders; i++) { in link_bindless_layout_qualifiers()
1769 unsigned num_shaders) in link_layer_viewport_relative_qualifier()
1774 for (i = 0; i < num_shaders; i++) { in link_layer_viewport_relative_qualifier()
1785 for (; i < num_shaders; i++) { in link_layer_viewport_relative_qualifier()
1804 unsigned num_shaders) in link_tcs_out_layout_qualifiers()
1821 for (unsigned i = 0; i < num_shaders; i++) { in link_tcs_out_layout_qualifiers()
1861 unsigned num_shaders) in link_tes_in_layout_qualifiers()
1686 link_xfb_stride_layout_qualifiers(const struct gl_constants *consts, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) link_xfb_stride_layout_qualifiers() argument
1724 link_bindless_layout_qualifiers(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) link_bindless_layout_qualifiers() argument
1766 link_layer_viewport_relative_qualifier(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_layer_viewport_relative_qualifier() argument
1801 link_tcs_out_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_tcs_out_layout_qualifiers() argument
1858 link_tes_in_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_tes_in_layout_qualifiers() argument
1966 link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_linked_shader *linked_shader, struct gl_shader **shader_list, unsigned num_shaders) link_fs_inout_layout_qualifiers() argument
2047 link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_gs_inout_layout_qualifiers() argument
2160 link_cs_input_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_cs_input_layout_qualifiers() argument
2275 link_output_variables(struct gl_linked_shader *linked_shader, struct gl_shader **shader_list, unsigned num_shaders) link_output_variables() argument
2314 link_intrastage_shaders(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool allow_missing_main) link_intrastage_shaders() argument
3599 unsigned num_shaders[MESA_SHADER_STAGES]; link_shaders() local
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H A Dlink_functions.cpp42 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor()
46 this->num_shaders = num_shaders; in call_link_visitor()
93 for (unsigned i = 0; i < num_shaders; i++) { in visit_enter()
291 unsigned num_shaders; member in __anon7176::call_link_visitor
333 gl_shader **shader_list, unsigned num_shaders) in link_function_calls()
335 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
41 call_link_visitor(gl_shader_program *prog, gl_linked_shader *linked, gl_shader **shader_list, unsigned num_shaders) call_link_visitor() argument
332 link_function_calls(gl_shader_program *prog, gl_linked_shader *main, gl_shader **shader_list, unsigned num_shaders) link_function_calls() argument
H A Dlinker.h36 gl_shader **shader_list, unsigned num_shaders);
63 unsigned num_shaders);
79 unsigned num_shaders,
H A Dgl_nir_linker.c760 unsigned num_shaders = 0; in gl_nir_link_spirv() local
764 linked_shader[num_shaders++] = prog->_LinkedShaders[i]; in gl_nir_link_spirv()
772 for (int i = num_shaders - 2; i >= 0; i--) { in gl_nir_link_spirv()
944 unsigned num_shaders = 0; in gl_nir_link_glsl() local
948 linked_shader[num_shaders++] = prog->_LinkedShaders[i]; in gl_nir_link_glsl()
956 for (int i = num_shaders - 2; i >= 0; i--) { in gl_nir_link_glsl()
965 if (num_shaders == 1) in gl_nir_link_glsl()
H A Dlink_interface_blocks.cpp310 unsigned num_shaders) in validate_intrastage_interface_blocks()
317 for (unsigned int i = 0; i < num_shaders; i++) { in validate_intrastage_interface_blocks()
308 validate_intrastage_interface_blocks(struct gl_shader_program *prog, const gl_shader **shader_list, unsigned num_shaders) validate_intrastage_interface_blocks() argument
H A Dgl_nir_lower_packed_varyings.c1064 unsigned num_shaders = 0; in gl_nir_lower_packed_varyings() local
1067 linked_shaders[num_shaders++] = prog->_LinkedShaders[i]; in gl_nir_lower_packed_varyings()
1075 linked_shaders[num_shaders - 1] == linked_shader; in gl_nir_lower_packed_varyings()
H A Dgl_nir_link_varyings.c2972 unsigned num_shaders = 0; in link_varyings() local
2976 linked_shader[num_shaders++] = prog->_LinkedShaders[i]; in link_varyings()
3001 if (num_shaders == 1) { in link_varyings()
3013 for (int i = num_shaders - 2; i >= 0; i--) { in link_varyings()
3100 if (num_shaders == 1) { in link_varyings()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_glsl_to_nir.cpp690 unsigned num_shaders = 0; in st_link_nir() local
694 linked_shader[num_shaders++] = shader_program->_LinkedShaders[i]; in st_link_nir()
697 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir()
751 if (num_shaders == 1) in st_link_nir()
766 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir()
775 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir()
850 if (shader_program->SeparateShader && num_shaders > 0) { in st_link_nir()
852 struct gl_linked_shader *last_shader = linked_shader[num_shaders - 1]; in st_link_nir()
866 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir()
889 for (unsigned i = 0; i < num_shaders; in st_link_nir()
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/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/
H A Drbug_context.h78 unsigned num_shaders; member
H A Drbug_core.c516 shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t)); in rbug_shader_list()
/third_party/mesa3d/src/amd/common/
H A Dac_rgp_elf_object_pack.c91 uint32_t num_shaders; in ac_rgp_write_msgpack() local
95 num_shaders = util_bitcount(record->shader_stages_mask); in ac_rgp_write_msgpack()
123 ac_msgpack_add_fixmap_op(&msgpack, num_shaders); in ac_rgp_write_msgpack()
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_shader.c804 svga->hud.num_shaders++; in svga_new_shader_variant()
839 svga->hud.num_shaders--; in svga_destroy_shader_variant()
H A Dsvga_context.h720 uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */ member
H A Dsvga_pipe_query.c1191 vresult->u64 = svga->hud.num_shaders; in svga_get_query_result()
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_descriptors_lazy.c193 unsigned num_shaders = pg->is_compute ? 1 : ZINK_SHADER_COUNT; in zink_descriptor_program_init_lazy() local
195 for (int i = 0; i < num_shaders; i++) { in zink_descriptor_program_init_lazy()
H A Dzink_descriptors.c1054 unsigned num_shaders = pg->is_compute ? 1 : ZINK_SHADER_COUNT; in create_descriptor_ref_template() local
1057 for (int i = 0; i < num_shaders; i++) { in create_descriptor_ref_template()
1078 for (int i = 0; i < num_shaders; i++) { in create_descriptor_ref_template()
/third_party/mesa3d/src/gallium/drivers/r600/
H A Dr600_pipe.h353 unsigned num_shaders; member
H A Dr600_state_common.c941 if (sel->num_shaders > 1) { in r600_shader_select()
969 sel->num_shaders++; in r600_shader_select()
/third_party/mesa3d/src/intel/vulkan/
H A DgenX_cmd_buffer.c2901 uint32_t num_shaders) in flush_descriptor_sets()
2906 for (uint32_t i = 0; i < num_shaders; i++) { in flush_descriptor_sets()
2945 for (uint32_t i = 0; i < num_shaders; i++) { in flush_descriptor_sets()
2897 flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer, struct anv_cmd_pipeline_state *pipe_state, const VkShaderStageFlags dirty, struct anv_shader_bin **shaders, uint32_t num_shaders) flush_descriptor_sets() argument

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