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Searched refs:numVertexPackets (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrRenderer.cpp1787 int numVertexPackets = 0; in drawInstanced() local
1795 vertexPackets[numVertexPackets]->instanceNdx = instanceID; in drawInstanced()
1796 vertexPackets[numVertexPackets]->vertexNdx = (int)command.primitives.getIndex(elementNdx); in drawInstanced()
1799 vertexPackets[numVertexPackets]->pointSize = command.state.point.pointSize; // default value from the current state in drawInstanced()
1800 vertexPackets[numVertexPackets]->position = tcu::Vec4(0, 0, 0, 0); // no undefined values in drawInstanced()
1802 ++numVertexPackets; in drawInstanced()
1807 if (numVertexPackets == 0) in drawInstanced()
1814 command.program.vertexShader->shadeVertices(command.vertexAttribs, &vertexPackets[0], numVertexPackets); in drawInstanced()
1820 case PRIMITIVETYPE_TRIANGLES: { drawAsPrimitives<PRIMITIVETYPE_TRIANGLES> (command.state, command.renderTarget, command.program, &vertexPackets[0], numVertexPackets, drawContext, vpalloc); break; } in drawInstanced()
1821 case PRIMITIVETYPE_TRIANGLE_STRIP: { drawAsPrimitives<PRIMITIVETYPE_TRIANGLE_STRIP> (command.state, command.renderTarget, command.program, &vertexPackets[0], numVertexPackets, drawContex in drawInstanced()
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