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Searched refs:numTruncatedBits (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderDerivateTests.cpp267 const int numTruncatedBits = 23-numAccurateBits; in convertFloatFlushToZeroRtn() local
268 const deUint32 truncMask = (1u<<numTruncatedBits)-1u; in convertFloatFlushToZeroRtn()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderDerivateTests.cpp279 const int numTruncatedBits = 23-numAccurateBits; in convertFloatFlushToZeroRtn() local
280 const deUint32 truncMask = (1u<<numTruncatedBits)-1u; in convertFloatFlushToZeroRtn()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderDerivateTests.cpp249 const int numTruncatedBits = 23-numAccurateBits; in convertFloatFlushToZeroRtn() local
250 const deUint32 truncMask = (1u<<numTruncatedBits)-1u; in convertFloatFlushToZeroRtn()

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