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Searched refs:numStencilBits (Results 1 - 19 of 19) sorted by relevance

/third_party/skia/src/gpu/
H A DGrStencilSettings.cpp28 int numStencilBits) { in reset()
34 fCWFace.reset(user.fCWFace, hasStencilClip, numStencilBits); in reset()
45 fCWFace.reset(user.fCWFace, hasStencilClip, numStencilBits); in reset()
50 fCCWFace.reset(user.fCCWFace, hasStencilClip, numStencilBits); in reset()
172 int numStencilBits) { in reset()
176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset()
177 int clipBit = 1 << (numStencilBits - 1); in reset()
27 reset(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) reset() argument
171 reset(const GrUserStencilSettings::Face& user, bool hasStencilClip, int numStencilBits) reset() argument
H A DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument
52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings()
59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits);
77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
H A DGrRenderTarget.cpp63 int GrRenderTarget::numStencilBits(bool useMSAASurface) const { in numStencilBits() function in GrRenderTarget
H A DGrRenderTarget.h57 int numStencilBits(bool useMSAASurface) const;
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrFragmentOperations.hpp135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer);
136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
140 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
H A DrrFragmentOperations.cpp92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) in executeStencilCompare() argument
111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare()
130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilSFail() argument
146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail()
153 case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1)) break; in executeStencilSFail()
154 case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1)) break; in executeStencilSFail()
155 case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1)) break; in executeStencilSFail()
156 case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1)) break; in executeStencilSFail()
157 case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) break; in executeStencilSFail()
320 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, cons argument
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H A DrrRenderState.hpp276 int numStencilBits; member
309 , numStencilBits (8) in FragmentOperationState()
/third_party/skia/src/gpu/mock/
H A DGrMockTexture.h124 int numStencilBits = 0; variable
126 numStencilBits = GrBackendFormatStencilBits(stencil->backendFormat());
128 return {this->width(), this->height(), this->numSamples(), numStencilBits, fInfo};
/third_party/skia/src/gpu/gl/
H A DGrGLRenderTarget.cpp114 int numStencilBits = 0; in getBackendRenderTarget() local
116 numStencilBits = GrBackendFormatStencilBits(stencil->backendFormat()); in getBackendRenderTarget()
120 this->width(), this->height(), this->numSamples(), numStencilBits, fbi); in getBackendRenderTarget()
H A DGrGLGpu.cpp1905 glRT->numStencilBits(useMultisampleFBO)); in flushGLState()
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineStateCache.cpp80 SkASSERT(renderTarget->numStencilBits(programInfo.numSamples() > 1) == 8); in findOrCreatePipelineState()
/third_party/vk-gl-cts/modules/egl/
H A DteglImageUtil.cpp363 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); in initializeStencilRbo() local
364 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
H A DteglImageFormatTests.cpp1255 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); in invokeGLES() local
1256 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
H A Des3fDepthStencilTests.cpp399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
H A Des2fDepthStencilTests.cpp399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.cpp330 SkASSERT(renderTarget->numStencilBits(renderTarget->numSamples() > 1) == 8); in Build()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp4347 state.fragOps.numStencilBits = stencilBits;

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