/third_party/skia/src/gpu/ |
H A D | GrStencilSettings.cpp | 28 int numStencilBits) { in reset() 34 fCWFace.reset(user.fCWFace, hasStencilClip, numStencilBits); in reset() 45 fCWFace.reset(user.fCWFace, hasStencilClip, numStencilBits); in reset() 50 fCCWFace.reset(user.fCCWFace, hasStencilClip, numStencilBits); in reset() 172 int numStencilBits) { in reset() 176 SkASSERT(numStencilBits > 0 && numStencilBits <= 16); in reset() 177 int clipBit = 1 << (numStencilBits - 1); in reset() 27 reset(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) reset() argument 171 reset(const GrUserStencilSettings::Face& user, bool hasStencilClip, int numStencilBits) reset() argument
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H A D | GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings() argument 52 this->reset(user, hasStencilClip, numStencilBits); in GrStencilSettings() 59 void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); 77 void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits);
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H A D | GrRenderTarget.cpp | 63 int GrRenderTarget::numStencilBits(bool useMSAASurface) const { in numStencilBits() function in GrRenderTarget
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H A D | GrRenderTarget.h | 57 int numStencilBits(bool useMSAASurface) const;
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/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrFragmentOperations.hpp | 135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer); 136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer); 140 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
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H A D | rrFragmentOperations.cpp | 92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) in executeStencilCompare() argument 111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare() 130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilSFail() argument 146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail() 153 case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1)) break; in executeStencilSFail() 154 case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1)) break; in executeStencilSFail() 155 case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1)) break; in executeStencilSFail() 156 case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1)) break; in executeStencilSFail() 157 case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) break; in executeStencilSFail() 320 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, cons argument [all...] |
H A D | rrRenderState.hpp | 276 int numStencilBits; member 309 , numStencilBits (8) in FragmentOperationState()
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/third_party/skia/src/gpu/mock/ |
H A D | GrMockTexture.h | 124 int numStencilBits = 0; variable 126 numStencilBits = GrBackendFormatStencilBits(stencil->backendFormat()); 128 return {this->width(), this->height(), this->numSamples(), numStencilBits, fInfo};
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLRenderTarget.cpp | 114 int numStencilBits = 0; in getBackendRenderTarget() local 116 numStencilBits = GrBackendFormatStencilBits(stencil->backendFormat()); in getBackendRenderTarget() 120 this->width(), this->height(), this->numSamples(), numStencilBits, fbi); in getBackendRenderTarget()
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H A D | GrGLGpu.cpp | 1905 glRT->numStencilBits(useMultisampleFBO)); in flushGLState()
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateCache.cpp | 80 SkASSERT(renderTarget->numStencilBits(programInfo.numSamples() > 1) == 8); in findOrCreatePipelineState()
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/third_party/vk-gl-cts/modules/egl/ |
H A D | teglImageUtil.cpp | 363 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); in initializeStencilRbo() local 364 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
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H A D | teglImageFormatTests.cpp | 1255 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x(); in invokeGLES() local 1256 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fRandomFragmentOpTests.cpp | 105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
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H A D | es3fDepthStencilTests.cpp | 399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
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H A D | es2fDepthStencilTests.cpp | 399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnProgramBuilder.cpp | 330 SkASSERT(renderTarget->numStencilBits(renderTarget->numSamples() > 1) == 8); in Build()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 4347 state.fragOps.numStencilBits = stencilBits;
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