Home
last modified time | relevance | path

Searched refs:numSamplesPerFragment (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrFragmentOperations.hpp134 void executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect);
135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer);
136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
137 void executeDepthBoundsTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffer);
138 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
139 void executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
140 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
146 void executeColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer);
147 void executeRGBA8ColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer);
148 void executeMaskedColorWrite (int fragNdxOffset, int numSamplesPerFragment, cons
[all...]
H A DrrFragmentOperations.cpp78 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect) in executeScissorTest() argument
84 int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment; in executeScissorTest()
92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) in executeStencilCompare() argument
99 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \ in executeStencilCompare()
100 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \ in executeStencilCompare()
130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilSFail() argument
137 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \ in executeStencilSFail()
138 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \ in executeStencilSFail()
166 void FragmentProcessor::executeDepthBoundsTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffer) in executeDepthBoundsTest() argument
174 const int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeDepthBoundsTest()
219 executeDepthCompare(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) executeDepthCompare() argument
305 executeDepthWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) executeDepthWrite() argument
320 executeStencilDpFailAndPass(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) executeStencilDpFailAndPass() argument
698 executeColorWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer) executeColorWrite() argument
719 executeRGBA8ColorWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer) executeRGBA8ColorWrite() argument
742 executeMaskedColorWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Vec4& colorMaskFactor, const Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer) executeMaskedColorWrite() argument
766 executeSignedValueWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer) executeSignedValueWrite() argument
781 executeUnsignedValueWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer) executeUnsignedValueWrite() argument
[all...]

Completed in 2 milliseconds