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Searched refs:numRadialSegments180 (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/tessellate/
H A DStrokeHardwareTessellator.cpp121 float numRadialSegments180 = numRadialSegments_180_360[0]; in updateTolerances() local
126 case SkPaint::kRound_Join: worstCaseNumSegmentsInJoin = numRadialSegments180; break; in updateTolerances()
137 fSoloRoundJoinAlwaysFitsInPatch = (numRadialSegments180 <= fMaxTessellationSegments); in updateTolerances()

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