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Searched refs:numActualChannels (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/
H A DGrYUVABackendTextures.cpp44 int numActualChannels = num_channels(formats[i]); in GrYUVABackendTextureInfo() local
45 if (numActualChannels < numRequiredChannels) { in GrYUVABackendTextureInfo()

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