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Help
Searched
refs:nonbinning
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/freedreno/ir3/
H
A
D
ir3_disk_cache.c
175
v->
nonbinning
= NULL;
in ir3_retrieve_variant()
189
v->binning->
nonbinning
= v;
in ir3_retrieve_variant()
H
A
D
ir3_shader.c
311
* For creating normal shader variants, '
nonbinning
' is NULL. For
317
struct ir3_shader_variant *
nonbinning
, void *mem_ctx)
in alloc_variant()
322
if (
nonbinning
)
in alloc_variant()
323
mem_ctx =
nonbinning
;
in alloc_variant()
331
v->binning_pass = !!
nonbinning
;
in alloc_variant()
332
v->
nonbinning
=
nonbinning
;
in alloc_variant()
316
alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, struct ir3_shader_variant *
nonbinning
, void *mem_ctx)
alloc_variant()
argument
H
A
D
ir3_shader.h
507
struct ir3_shader_variant *
nonbinning
;
member
877
return v->
nonbinning
->const_state;
in ir3_const_state()
H
A
D
ir3_compiler_nir.c
4761
* the
nonbinning
VS.
in ir3_compile_shader_nir()
4774
assert(n < so->
nonbinning
->inputs_count);
in ir3_compile_shader_nir()
4776
if (so->
nonbinning
->inputs[n].sysval)
in ir3_compile_shader_nir()
4780
if (so->
nonbinning
->inputs[n].compmask & (1 << c))
in ir3_compile_shader_nir()
4860
in->dsts[0]->num = so->
nonbinning
->inputs[inidx].regid;
in ir3_compile_shader_nir()
4938
if (VALIDREG(so->
nonbinning
->inputs[inidx].regid)) {
in ir3_compile_shader_nir()
4940
ctx, in->dsts[0]->num == so->
nonbinning
->inputs[inidx].regid);
in ir3_compile_shader_nir()
4942
so->
nonbinning
->inputs[inidx].half);
in ir3_compile_shader_nir()
4944
so->inputs[inidx].regid = so->
nonbinning
->inputs[inidx].regid;
in ir3_compile_shader_nir()
4945
so->inputs[inidx].half = so->
nonbinning
in ir3_compile_shader_nir()
[all...]
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