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Searched
refs:node_checks_
(Results
1 - 2
of
2
) sorted by relevance
/third_party/node/deps/v8/src/compiler/
H
A
D
redundancy-elimination.cc
15
: AdvancedReducer(editor),
node_checks_
(zone), zone_(zone) {}
in RedundancyElimination()
20
if (
node_checks_
.Get(node)) return NoChange();
in Reduce()
265
EffectPathChecks const* checks =
node_checks_
.Get(effect);
in ReduceCheckNode()
293
if (
node_checks_
.Get(effect) == nullptr) return NoChange();
in ReduceEffectPhi()
299
zone(),
node_checks_
.Get(NodeProperties::GetEffectInput(node, 0)));
in ReduceEffectPhi()
302
checks->Merge(
node_checks_
.Get(input));
in ReduceEffectPhi()
314
EffectPathChecks const* checks =
node_checks_
.Get(effect);
in ReduceSpeculativeNumberComparison()
376
EffectPathChecks const* checks =
node_checks_
.Get(effect);
in ReduceSpeculativeNumberOperation()
419
EffectPathChecks const* checks =
node_checks_
.Get(effect);
in TakeChecksFromFirstEffect()
430
EffectPathChecks const* original =
node_checks_
in UpdateChecks()
[all...]
H
A
D
redundancy-elimination.h
76
PathChecksForEffectNodes
node_checks_
;
member in v8::internal::compiler::final
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