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Searched refs:nir_opts (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c201 const nir_shader_compiler_options *nir_opts, in dzn_pipeline_get_nir_shader()
206 nir_opts, NULL, NULL); in dzn_pipeline_get_nir_shader()
231 &spirv_opts, nir_opts, NULL, nir); in dzn_pipeline_get_nir_shader()
773 nir_shader_compiler_options nir_opts = *dxil_get_nir_compiler_options(); in dzn_graphics_pipeline_compile_shaders() local
774 nir_opts.lower_base_vertex = true; in dzn_graphics_pipeline_compile_shaders()
799 &nir_opts, &pipeline->templates.shaders[stage].nir); in dzn_graphics_pipeline_compile_shaders()
191 dzn_pipeline_get_nir_shader(struct dzn_device *device, const struct dzn_pipeline_layout *layout, struct vk_pipeline_cache *cache, const uint8_t *hash, const VkPipelineShaderStageCreateInfo *stage_info, gl_shader_stage stage, enum dxil_spirv_yz_flip_mode yz_flip_mode, uint16_t y_flip_mask, uint16_t z_flip_mask, bool force_sample_rate_shading, enum pipe_format *vi_conversions, const nir_shader_compiler_options *nir_opts, nir_shader **nir) dzn_pipeline_get_nir_shader() argument

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