Searched refs:nextV (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/gm/ |
H A D | wacky_yuv_formats.cpp | 289 SkVector nextV; in create_splat() local 291 nextV = outerStep.mapVector(curV.fX, curV.fY); in create_splat() 295 SkPoint nextTop = SkPoint::Make(o.fX + outerRadius * nextV.fX, in create_splat() 296 o.fY + outerRadius * nextV.fY); in create_splat() 299 add_arc(&p, top, curV, nextTop, nextV, circles, true); in create_splat() 301 nextV = innerStep.mapVector(curV.fX, curV.fY); in create_splat() 305 SkPoint nextBot = SkPoint::Make(o.fX + innerRadius * nextV.fX, in create_splat() 306 o.fY + innerRadius * nextV.fY); in create_splat() 309 add_arc(&p, bot, curV, nextBot, nextV, nullptr, false); in create_splat() 312 curV = nextV; in create_splat() [all...] |
/third_party/skia/src/gpu/geometry/ |
H A D | GrTriangulator.cpp | 992 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in makeSortedVertex() local 993 while (nextV && c.sweep_lt(nextV->fPoint, p)) { in makeSortedVertex() 994 prevV = nextV; in makeSortedVertex() 995 nextV = nextV->fNext; in makeSortedVertex() 1000 } else if (nextV && coincident(nextV->fPoint, p)) { in makeSortedVertex() 1001 v = nextV; in makeSortedVertex() 1007 } else if (!nextV) { in makeSortedVertex() [all...] |
H A D | GrAATriangulator.cpp | 444 Vertex* nextV = e->fWinding > 0 ? e->fBottom : e->fTop; in strokeBoundary() local 467 Line nextTangent(nextV->fPoint, in strokeBoundary() 468 nextV->fPoint + SkVector::Make(outer.fA, outer.fB)); in strokeBoundary() 484 Line nextTangent(nextV->fPoint, in strokeBoundary() 485 nextV->fPoint + SkVector::Make(inner.fA, inner.fB)); in strokeBoundary()
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