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Searched refs:nextAngle (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/pathops/
H A DSkOpSegment.cpp343 bool SkOpSegment::ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle, in ComputeOneSum() argument
356 SkOpSegment* nextSegment = nextAngle->segment(); in ComputeOneSum()
361 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding, in ComputeOneSum()
364 nextAngle, &last)) { in ComputeOneSum()
368 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding, in ComputeOneSum()
370 if (!nextSegment->markAngle(maxWinding, sumWinding, nextAngle, &last)) { in ComputeOneSum()
374 nextAngle->setLastMarked(last); in ComputeOneSum()
378 bool SkOpSegment::ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle, in ComputeOneSumReverse() argument
594 SkOpAngle* nextAngle = angle->next(); findNextOp() local
690 SkOpAngle* nextAngle = angle->next(); findNextWinding() local
778 SkOpAngle* nextAngle = angle->next(); findNextXor() local
[all...]
H A DSkOpSegment.h108 static bool ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle,
110 static bool ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle,
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderMultisampleInterpolationTests.cpp812 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI;
822 data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle), 0.0f, 1.0f);

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