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Searched refs:needs_vertex_reordering (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp239 bool needs_vertex_reordering; member
478 needs_vertex_reordering(struct d3d12_selection_context *sel_ctx, const struct pipe_draw_info *dinfo) in needs_vertex_reordering() function
619 } else if (sel_ctx->needs_vertex_reordering) { in validate_geometry_shader_variant()
901 !sel_ctx->needs_vertex_reordering && in d3d12_fill_shader_key()
959 } else if (sel_ctx->needs_vertex_reordering && !sel->is_variant) { in d3d12_fill_shader_key()
1481 sel_ctx.needs_vertex_reordering = needs_vertex_reordering(&sel_ctx, dinfo); in d3d12_select_shader_variants()

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