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Searched refs:needs_point_sprite_lowering (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp238 bool needs_point_sprite_lowering; member
384 needs_point_sprite_lowering(struct d3d12_context *ctx, const struct pipe_draw_info *dinfo) in needs_point_sprite_lowering() function
616 } else if (sel_ctx->needs_point_sprite_lowering) { in validate_geometry_shader_variant()
948 if (sel_ctx->needs_point_sprite_lowering) { in d3d12_fill_shader_key()
1477 sel_ctx.needs_point_sprite_lowering = needs_point_sprite_lowering(ctx, dinfo); in d3d12_select_shader_variants()

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