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Searched refs:needs_depth_load (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_cmd_buffer.c264 const bool needs_depth_load = in cmd_buffer_render_pass_emit_loads() local
276 if (needs_depth_load || needs_stencil_load) { in cmd_buffer_render_pass_emit_loads()
290 v3dv_zs_buffer(needs_depth_load, needs_stencil_load); in cmd_buffer_render_pass_emit_loads()
1460 bool needs_depth_load = in job_update_ez_state() local
1466 if (needs_depth_load) { in job_update_ez_state()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_draw.c884 bool needs_depth_load = v3d->zsa && job->zsbuf && in v3d_update_job_ez() local
887 if (needs_depth_load && in v3d_update_job_ez()

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