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Help
Searched
refs:need_vertex_id
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H
A
D
nv50_push.c
28
bool
need_vertex_id
;
member
82
if (unlikely(ctx->
need_vertex_id
)) {
in emit_vertices_i08()
121
if (unlikely(ctx->
need_vertex_id
)) {
in emit_vertices_i16()
160
if (unlikely(ctx->
need_vertex_id
)) {
in emit_vertices_i32()
193
if (unlikely(ctx->
need_vertex_id
)) {
in emit_vertices_seq()
254
ctx.
need_vertex_id
= nv50->screen->base.class_3d >= NV84_3D_CLASS &&
in nv50_push_vbo()
255
nv50->vertprog->vp.
need_vertex_id
&& (nv50->vertex->num_elements < 32);
in nv50_push_vbo()
261
ctx.
need_vertex_id
? 1 : nv50->vertex->packet_vertex_limit;
in nv50_push_vbo()
355
if (unlikely(ctx.
need_vertex_id
)) {
in nv50_push_vbo()
H
A
D
nv50_program.h
85
bool
need_vertex_id
;
member
H
A
D
nv50_program.c
411
prog->vp.
need_vertex_id
= info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS;
in nv50_program_translate()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H
A
D
nvc0_program.h
44
bool
need_vertex_id
;
member
H
A
D
nvc0_vbo_translate.c
26
bool
need_vertex_id
;
member
51
ctx->
need_vertex_id
=
in nvc0_push_context_init()
52
nvc0->vertprog->vp.
need_vertex_id
&& (nvc0->vertex->num_elements < 32);
in nvc0_push_context_init()
627
if (unlikely(ctx.
need_vertex_id
))
in nvc0_push_vbo()
668
if (unlikely(ctx.
need_vertex_id
)) {
in nvc0_push_vbo()
H
A
D
nvc0_program.c
695
prog->vp.
need_vertex_id
= info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS;
in nvc0_program_translate()
Completed in 5 milliseconds