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Searched refs:need_index_bounds (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dglthread_draw.c807 bool need_index_bounds = user_buffer_mask & ~vao->NonZeroDivisorMask; in draw_elements()
810 if (need_index_bounds && !index_bounds_valid) { in draw_elements()
1021 bool need_index_bounds = user_buffer_mask & ~vao->NonZeroDivisorMask; in _mesa_marshal_MultiDrawElementsBaseVertex() local
1031 (need_index_bounds && !has_user_indices)) in _mesa_marshal_MultiDrawElementsBaseVertex()
1043 if (need_index_bounds) { in _mesa_marshal_MultiDrawElementsBaseVertex()

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