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Searched refs:nav_gamepad_active (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp9283 const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; in NavUpdate() local
9284 if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_Gamepad) in NavUpdate()
9353 io.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); in NavUpdate()
9429 if (!nav_keyboard_active && !nav_gamepad_active) in NavUpdate()
/third_party/mesa3d/src/imgui/
H A Dimgui.cpp7580 bool nav_gamepad_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (g.IO.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; in NavUpdate() local
7581 if (nav_gamepad_active) in NavUpdate()
7662 g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); in NavUpdate()

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