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Searched refs:mouse_pos (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/intel/tools/
H A Daubinator_viewer_urb.h39 const ImVec2 mouse_pos = ImGui::GetMousePos(); in DrawAllocation() local
64 hovered = _Hovered(mouse_pos, window_hovered, alloc_tl, alloc_br); in DrawAllocation()
77 hovered = _Hovered(mouse_pos, window_hovered, const_tl, const_br); in DrawAllocation()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_tables.cpp2847 ImVec2 mouse_pos = ImGui::GetMousePos();
2849 if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
H A Dimgui_widgets.cpp7625 void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos)
7636 const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1;
7653 if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2))
H A Dimgui.h904 IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available
H A Dimgui_internal.h2631 IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos);
H A Dimgui.cpp4807 bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) in IsMousePosValid() argument
4813 ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; in IsMousePosValid()
/third_party/mesa3d/src/imgui/
H A Dimgui.h655 IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); //
H A Dimgui.cpp4153 bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) in IsMousePosValid() argument
4159 ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; in IsMousePosValid()

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