Searched refs:mincol (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
H A D | lower_blend_equation_advanced.cpp | 222 ir_variable *mincol = f->make_temp(glsl_type::float_type, "__blend_mincol"); in set_lum() local 226 f->emit(assign(mincol, minv3(color))); in set_lum() 229 f->emit(if_tree(less(mincol, imm1(0)), in set_lum() 231 sub(llum, mincol)))), in set_lum()
|
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelRoutine.hpp | 90 Float4 computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne);
|
H A D | PixelRoutine.cpp | 2080 Float4 PixelRoutine::computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne) in computeLum() argument 2084 As<Int4>(lum + ((color - lum) * lum) / (lum - mincol))) | in computeLum() 2104 Float4 mincol = minRGB(color); in setLum() local 2107 Int4 negative = CmpLT(mincol, Float4(0.0f)); in setLum() 2110 x = computeLum(color.x, lum, mincol, maxcol, negative, aboveOne); in setLum() 2111 y = computeLum(color.y, lum, mincol, maxcol, negative, aboveOne); in setLum() 2112 z = computeLum(color.z, lum, mincol, maxcol, negative, aboveOne); in setLum()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineBlendOperationAdvancedTests.cpp | 465 float mincol = minv3(color); in clipColor() local 468 if (mincol < 0.0) in clipColor() 470 color = lum + ((color - lum) * lum) / (lum - mincol); in clipColor()
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineBlendOperationAdvancedTests.cpp | 469 float mincol = minv3(color); in clipColor() local 472 if (mincol < 0.0) in clipColor() 474 color = lum + ((color - lum) * lum) / (lum - mincol); in clipColor()
|
Completed in 11 milliseconds