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Searched refs:min_render_y (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_cmd_buffer.c1263 uint32_t min_render_y = state->render_area.offset.y; in v3dv_CmdBeginRenderPass2() local
1265 uint32_t max_render_y = min_render_y + state->render_area.extent.height - 1; in v3dv_CmdBeginRenderPass2()
1270 if (min_render_x > min_clip_x || min_render_y > min_clip_y || in v3dv_CmdBeginRenderPass2()

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