Searched refs:min_layer (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_meta_clear.c | 98 uint32_t min_layer; in clear_image_tlb() local 101 min_layer = range->baseArrayLayer; in clear_image_tlb() 105 min_layer = 0; in clear_image_tlb() 140 range->aspectMask, min_layer, max_layer, level); in clear_image_tlb() local 1168 uint32_t min_layer = rects[0].baseArrayLayer; in gather_layering_info() local 1174 min_layer = MIN2(min_layer, rects[i].baseArrayLayer); in gather_layering_info() 1180 *is_layered = !(min_layer == 0 && max_layer == 0); in gather_layering_info()
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H A D | v3dvx_meta_common.c | 133 uint32_t min_layer, in emit_frame_setup() 143 64 * min_layer * tiling->draw_tiles_x * tiling->draw_tiles_y; in emit_frame_setup() 940 uint32_t min_layer, in emit_clear_image_layers() 944 for (uint32_t layer = min_layer; layer < max_layer; layer++) { in emit_clear_image_layers() 957 uint32_t min_layer, in meta_emit_clear_image_rcl() 973 min_layer, max_layer, level); in meta_emit_clear_image_rcl() 132 emit_frame_setup(struct v3dv_job *job, uint32_t min_layer, const union v3dv_clear_value *clear_value) emit_frame_setup() argument 936 emit_clear_image_layers(struct v3dv_job *job, struct v3dv_image *image, struct v3dv_meta_framebuffer *framebuffer, VkImageAspectFlags aspects, uint32_t min_layer, uint32_t max_layer, uint32_t level) emit_clear_image_layers() argument 952 meta_emit_clear_image_rcl(struct v3dv_job *job, struct v3dv_image *image, struct v3dv_meta_framebuffer *framebuffer, const union v3dv_clear_value *clear_value, VkImageAspectFlags aspects, uint32_t min_layer, uint32_t max_layer, uint32_t level) meta_emit_clear_image_rcl() argument
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H A D | v3dv_meta_copy.c | 2799 uint32_t *min_layer, uint32_t *max_layer, 3684 uint32_t *min_layer, uint32_t *max_layer, in compute_blit_3d_layers() 3689 *min_layer = offsets[0].z; in compute_blit_3d_layers() 3693 *min_layer = offsets[1].z; in compute_blit_3d_layers() 3683 compute_blit_3d_layers(const VkOffset3D *offsets, uint32_t *min_layer, uint32_t *max_layer, bool *mirror_z) compute_blit_3d_layers() argument
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