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Searched
refs:minLodRelative
(Results
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1
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/third_party/vk-gl-cts/framework/common/
H
A
D
tcuTexture.cpp
2661
//
minLodRelative
is used to calculate the image level to sample from, when VK_EXT_image_view_min_lod extension is enabled.
in sampleLevelArray2DOffset()
2663
const float
minLodRelative
= (minLodParams != DE_NULL) ? getImageViewMinLod(minLodParams->minLod) - (float)minLodParams->baseLevel : 0.0f;
in sampleLevelArray2DOffset()
local
2674
if (lod < deFloatFloor(
minLodRelative
) || lod >= (float)numLevels)
in sampleLevelArray2DOffset()
2690
const int level0 = isLinearMipmapMode ? (int)deFloatFloor(
minLodRelative
) : deClamp32((int)deFloatCeil(
minLodRelative
+ 0.5f) - 1, 0, maxLevel);
in sampleLevelArray2DOffset()
2696
const float frac = deFloatFrac(
minLodRelative
);
in sampleLevelArray2DOffset()
2707
lod = de::max(lod,
minLodRelative
);
in sampleLevelArray2DOffset()
2730
lod = de::max(lod,
minLodRelative
);
in sampleLevelArray2DOffset()
2760
//
minLodRelative
is used to calculate the image level to sample from, when VK_EXT_image_view_min_lod extension is enabled.
in sampleLevelArray3DOffset()
2762
const float
minLodRelative
in sampleLevelArray3DOffset()
local
[all...]
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