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Searched refs:meshShaderName (Results 1 - 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateBaseClass.cpp47 const char* meshShaderName) in DynamicStateBaseClass()
56 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DynamicStateBaseClass()
57 , m_isMesh (meshShaderName != nullptr) in DynamicStateBaseClass()
60 DE_ASSERT(static_cast<bool>(vertexShaderName) != static_cast<bool>(meshShaderName)); in DynamicStateBaseClass()
43 DynamicStateBaseClass(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) DynamicStateBaseClass() argument
H A DvktDynamicStateBaseClass.hpp50 const char* meshShaderName = nullptr);
H A DvktDynamicStateDSTests.cpp65 DepthStencilBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName = nullptr) in DepthStencilBaseCase()
76 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DepthStencilBaseCase()
77 , m_isMesh (meshShaderName != nullptr) in DepthStencilBaseCase()
80 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthStencilBaseCase()
937 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance()
940 : DepthStencilBaseCase (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in StencilParamsBasicTestInstance()
936 StencilParamsBasicTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) StencilParamsBasicTestInstance() argument
H A DvktDynamicStateVPTests.cpp52 ViewportStateBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in ViewportStateBaseCase() argument
53 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in ViewportStateBaseCase()
H A DvktDynamicStateRSTests.cpp62 DepthBiasBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in DepthBiasBaseCase() argument
72 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DepthBiasBaseCase()
73 , m_isMesh (meshShaderName != nullptr) in DepthBiasBaseCase()
76 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthBiasBaseCase()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateBaseClass.cpp44 const char* meshShaderName) in DynamicStateBaseClass()
52 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DynamicStateBaseClass()
53 , m_isMesh (meshShaderName != nullptr) in DynamicStateBaseClass()
56 DE_ASSERT(static_cast<bool>(vertexShaderName) != static_cast<bool>(meshShaderName)); in DynamicStateBaseClass()
40 DynamicStateBaseClass(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) DynamicStateBaseClass() argument
H A DvktDynamicStateBaseClass.hpp48 const char* meshShaderName = nullptr);
H A DvktDynamicStateDSTests.cpp63 DepthStencilBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName = nullptr) in DepthStencilBaseCase()
73 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DepthStencilBaseCase()
74 , m_isMesh (meshShaderName != nullptr) in DepthStencilBaseCase()
77 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthStencilBaseCase()
909 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance()
912 : DepthStencilBaseCase (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in StencilParamsBasicTestInstance()
908 StencilParamsBasicTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) StencilParamsBasicTestInstance() argument
H A DvktDynamicStateVPTests.cpp50 ViewportStateBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in ViewportStateBaseCase() argument
51 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in ViewportStateBaseCase()
H A DvktDynamicStateRSTests.cpp60 DepthBiasBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in DepthBiasBaseCase() argument
69 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DepthBiasBaseCase()
70 , m_isMesh (meshShaderName != nullptr) in DepthBiasBaseCase()
73 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthBiasBaseCase()

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