/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateBaseClass.cpp | 47 const char* meshShaderName) in DynamicStateBaseClass() 56 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DynamicStateBaseClass() 57 , m_isMesh (meshShaderName != nullptr) in DynamicStateBaseClass() 60 DE_ASSERT(static_cast<bool>(vertexShaderName) != static_cast<bool>(meshShaderName)); in DynamicStateBaseClass() 43 DynamicStateBaseClass(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) DynamicStateBaseClass() argument
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H A D | vktDynamicStateBaseClass.hpp | 50 const char* meshShaderName = nullptr);
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H A D | vktDynamicStateDSTests.cpp | 65 DepthStencilBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName = nullptr) in DepthStencilBaseCase() 76 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DepthStencilBaseCase() 77 , m_isMesh (meshShaderName != nullptr) in DepthStencilBaseCase() 80 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthStencilBaseCase() 937 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance() 940 : DepthStencilBaseCase (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in StencilParamsBasicTestInstance() 936 StencilParamsBasicTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) StencilParamsBasicTestInstance() argument
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H A D | vktDynamicStateVPTests.cpp | 52 ViewportStateBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in ViewportStateBaseCase() argument 53 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in ViewportStateBaseCase()
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H A D | vktDynamicStateRSTests.cpp | 62 DepthBiasBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in DepthBiasBaseCase() argument 72 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DepthBiasBaseCase() 73 , m_isMesh (meshShaderName != nullptr) in DepthBiasBaseCase() 76 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthBiasBaseCase()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
H A D | vktDynamicStateBaseClass.cpp | 44 const char* meshShaderName) in DynamicStateBaseClass() 52 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DynamicStateBaseClass() 53 , m_isMesh (meshShaderName != nullptr) in DynamicStateBaseClass() 56 DE_ASSERT(static_cast<bool>(vertexShaderName) != static_cast<bool>(meshShaderName)); in DynamicStateBaseClass() 40 DynamicStateBaseClass(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) DynamicStateBaseClass() argument
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H A D | vktDynamicStateBaseClass.hpp | 48 const char* meshShaderName = nullptr);
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H A D | vktDynamicStateDSTests.cpp | 63 DepthStencilBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName = nullptr) in DepthStencilBaseCase() 73 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DepthStencilBaseCase() 74 , m_isMesh (meshShaderName != nullptr) in DepthStencilBaseCase() 77 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthStencilBaseCase() 909 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance() 912 : DepthStencilBaseCase (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in StencilParamsBasicTestInstance() 908 StencilParamsBasicTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) StencilParamsBasicTestInstance() argument
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H A D | vktDynamicStateVPTests.cpp | 50 ViewportStateBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in ViewportStateBaseCase() argument 51 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in ViewportStateBaseCase()
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H A D | vktDynamicStateRSTests.cpp | 60 DepthBiasBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in DepthBiasBaseCase() argument 69 , m_meshShaderName (meshShaderName ? meshShaderName : "") in DepthBiasBaseCase() 70 , m_isMesh (meshShaderName != nullptr) in DepthBiasBaseCase() 73 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthBiasBaseCase()
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