Searched refs:max_elements (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | InputAssembly.cpp | 282 unsigned max_elements = 0; in CreateElementLayout() local 310 max_elements = MAX2(max_elements, pVertexElement->InputRegister + 1); in CreateElementLayout() 314 if (max_elements != num_elements) { in CreateElementLayout() 319 pipe->create_vertex_elements_state(pipe, max_elements, elements); in CreateElementLayout()
|
/third_party/mesa3d/src/compiler/glsl/ |
H A D | gl_nir_opt_dead_builtin_varyings.c | 309 int max_elements, unsigned start_location, in prepare_array() 313 for (int i = max_elements - 1; i >= 0; i--) { in prepare_array() 307 prepare_array(struct replace_varyings_data *rv_data, nir_shader *shader, nir_variable **new_var, int max_elements, unsigned start_location, const char *var_name, const char *mode_str, unsigned usage, unsigned external_usage) prepare_array() argument
|
Completed in 2 milliseconds