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Searched refs:maxUniforms (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DGLSLTest.cpp2803 int maxUniforms = 10000; in TEST_P() local
2804 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2806 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2808 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, 0, 0, true); in TEST_P()
2820 int maxUniforms = 10000; in TEST_P() local
2821 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2823 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2828 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, maxTextureImageUnits, 0, true); in TEST_P()
2835 int maxUniforms = 10000; in TEST_P() local
2836 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2850 int maxUniforms = 10000; TEST_P() local
2864 int maxUniforms = 10000; TEST_P() local
2878 int maxUniforms = 10000; TEST_P() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DProgramLinkedResources.cpp1097 GLuint maxUniforms = 0u;
1102 maxUniforms = maxUniformVectorsCount;
1106 maxUniforms = maxUniformVectorsCount * 4;
1109 LogUniformsExceedLimit(shaderType, UniformType::Variable, maxUniforms, infoLog);
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp1656 const int maxUniforms = 12; in setAndCompareMatrixUniforms() local
1659 glw::GLint locationA[maxUniforms]; in setAndCompareMatrixUniforms()
1660 glw::GLint locationB[maxUniforms]; in setAndCompareMatrixUniforms()
1663 const int floatCountSqu[maxUniforms] = { 4, 4, 9, 9, 16, 16, 0, 0, 0, 0, 0, 0 }; in setAndCompareMatrixUniforms()
1665 const int floatCountNonSqu[maxUniforms] = { 6, 6, 8, 8, 6, 6, 12, 12, 8, 8, 12, 12 }; in setAndCompareMatrixUniforms()

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