Searched refs:maxUniforms (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | GLSLTest.cpp | 2803 int maxUniforms = 10000; in TEST_P() local 2804 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2806 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P() 2808 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, 0, 0, true); in TEST_P() 2820 int maxUniforms = 10000; in TEST_P() local 2821 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2823 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P() 2828 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, maxTextureImageUnits, 0, true); in TEST_P() 2835 int maxUniforms = 10000; in TEST_P() local 2836 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2850 int maxUniforms = 10000; TEST_P() local 2864 int maxUniforms = 10000; TEST_P() local 2878 int maxUniforms = 10000; TEST_P() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | ProgramLinkedResources.cpp | 1097 GLuint maxUniforms = 0u; 1102 maxUniforms = maxUniformVectorsCount; 1106 maxUniforms = maxUniformVectorsCount * 4; 1109 LogUniformsExceedLimit(shaderType, UniformType::Variable, maxUniforms, infoLog);
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cSeparateShaderObjsTests.cpp | 1656 const int maxUniforms = 12; in setAndCompareMatrixUniforms() local 1659 glw::GLint locationA[maxUniforms]; in setAndCompareMatrixUniforms() 1660 glw::GLint locationB[maxUniforms]; in setAndCompareMatrixUniforms() 1663 const int floatCountSqu[maxUniforms] = { 4, 4, 9, 9, 16, 16, 0, 0, 0, 0, 0, 0 }; in setAndCompareMatrixUniforms() 1665 const int floatCountNonSqu[maxUniforms] = { 6, 6, 8, 8, 6, 6, 12, 12, 8, 8, 12, 12 }; in setAndCompareMatrixUniforms()
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