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Searched refs:mangleTexName (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/
H A DGrSPIRVUniformHandler.cpp255 SkString mangleTexName = fProgramBuilder->nameVariable('t', name, /*mangle=*/true); in addSampler() local
258 tempInfo.fVariable = GrShaderVar{std::move(mangleTexName), in addSampler()

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