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Searched refs:makeSafeLods (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureUnitTests.cpp247 void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
412 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize) in makeSafeLods() function in deqp::gles2::Functional::MultiTexShader
772 // First we do some tricks to make the LODs safer wrt. precision issues. See MultiTexShader::makeSafeLods(). in iterate()
792 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp343 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
561 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize) in makeSafeLods() function in deqp::gles3::Functional::MultiTexShader
1002 // First we do some tricks to make the LODs safer wrt. precision issues. See MultiTexShader::makeSafeLods(). in iterate()
1024 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()

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