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Searched refs:m_vs_as_gs_a (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vs.h114 bool m_vs_as_gs_a{false};
181 bool m_vs_as_gs_a; member in r600::VertexShader
H A Dsfn_shader_vs.cpp73 m_vs_as_gs_a(key.vs.as_gs_a), in VertexExportForFs()
142 sh_info->vs_as_gs_a = m_vs_as_gs_a; in get_shader_info()
152 if (m_vs_as_gs_a) { in finalize()
399 m_vs_as_gs_a(key.vs.as_gs_a) in VertexShader()
520 if (m_sv_values.test(es_primitive_id) || m_vs_as_gs_a) { in do_allocate_reserved_registers()
H A Dsfn_shader_tess.cpp175 m_vs_as_gs_a(key.vs.as_gs_a), in TESShader()
253 if (m_sv_values.test(es_primitive_id) || m_vs_as_gs_a) { in do_allocate_reserved_registers()
H A Dsfn_shader_tess.h95 bool m_vs_as_gs_a{false};

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