Searched refs:m_texFormatInfo (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureSpecificationTests.cpp | 259 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture2DSpecCase 268 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in Texture2DSpecCase() 285 shader.setTexScaleBias(0, m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture() 344 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::TextureCubeSpecCase 352 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in TextureCubeSpecCase() 368 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture() 441 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture2DArraySpecCase 451 , m_texFormatInfo (tc in Texture2DArraySpecCase() 541 tcu::TextureFormatInfo m_texFormatInfo; global() member in deqp::gles3::Functional::Texture3DSpecCase [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 217 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles31::Functional::TextureCubeArraySpecCase 226 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in TextureCubeArraySpecCase() 252 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture() 344 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 345 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 384 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo in createTexture() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcNearestEdgeTests.cpp | 93 const tcu::TextureFormatInfo m_texFormatInfo; member in glcts::__anon27567::NearestEdgeTestCase 175 , m_texFormatInfo {tcu::getTextureFormatInfo(m_texFormat)} 286 tcu::Vec4 finalColor = (color - m_texFormatInfo.lookupBias) / m_texFormatInfo.lookupScale; in fillTexture()
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