Home
last modified time | relevance | path

Searched refs:m_texColorBuffer (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderFramebufferFetchTests.cpp286 GLuint m_texColorBuffer; member in deqp::gles31::Functional::__anon30896::FramebufferFetchTestCase
305 , m_texColorBuffer (0) in FramebufferFetchTestCase()
357 if (m_texColorBuffer) in deinit()
359 m_gl.deleteTextures(1, &m_texColorBuffer); in deinit()
360 m_texColorBuffer = 0; in deinit()
426 m_gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texColorBuffer, 0); in genFramebufferWithTexture()
435 m_gl.genTextures(1, &m_texColorBuffer); in genAttachementTexture()
436 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genAttachementTexture()
923 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genSamplerTexture()
1136 m_gl.genTextures(1, &m_texColorBuffer); in genFramebufferWithGrid()
[all...]

Completed in 3 milliseconds