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Help
Searched
refs:m_result_success
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H
A
D
gl4cGPUShaderFP64Tests.hpp
527
static const glw::GLint
m_result_success
;
member in gl4cts::GPUShaderFP64Test2
762
static const glw::GLuint
m_result_success
;
member in gl4cts::GPUShaderFP64Test3
H
A
D
gl4cGPUShaderFP64Tests.cpp
3245
const glw::GLint GPUShaderFP64Test2::
m_result_success
= 1;
member in gl4cts::GPUShaderFP64Test2
4228
stream << " int verification_result = " <<
m_result_success
<< ";\n"
in prepareUniformVerification()
4519
/** Result verification, expected result is that whole buffer is filled with
m_result_success
4549
if (
m_result_success
!= value)
in verifyResults()
4579
if (
m_result_success
!= value)
in verifyResults()
4600
const glw::GLuint GPUShaderFP64Test3::
m_result_success
= 1;
member in gl4cts::GPUShaderFP64Test3
5449
fragment_shader_result = (
m_result_success
== image_data[0]);
in verifyResults()
5450
geometry_shader_result = (
m_result_success
== feedback_data[0]);
in verifyResults()
5451
tess_ctrl_shader_result = (
m_result_success
== feedback_data[1]);
in verifyResults()
5452
tess_eval_shader_result = (
m_result_success
in verifyResults()
5625
stream << " = " <<
m_result_success
<< ";\\n"
writeMainBody()
local
[all...]
Completed in 14 milliseconds