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Searched refs:m_outputType (Results 1 - 12 of 12) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestUtil.hpp67 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::FlatColorShader
82 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::GradientShader
112 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
134 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::TextureCubeShader
156 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader
178 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture3DShader
193 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
H A Des3fFboTestUtil.cpp99 , m_outputType(outputType) in FlatColorShader()
129 if (m_outputType == glu::TYPE_FLOAT_VEC4) in shadeFragments()
135 else if (m_outputType == glu::TYPE_INT_VEC4) in shadeFragments()
141 else if (m_outputType == glu::TYPE_UINT_VEC4) in shadeFragments()
185 , m_outputType(outputType) in GradientShader()
226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
227 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); in shadeFragments()
228 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); in shadeFragments()
311 , m_outputType (outputType) in Texture2DShader()
413 if (m_outputType in shadeFragments()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/geometry/
H A DvktGeometryInputGeometryShaderTests.cpp132 const VkPrimitiveTopology m_outputType; member in vkt::geometry::__anon28001::GeometryExpanderRenderTest
138 , m_outputType (inputPrimitives.outputType) in GeometryExpanderRenderTest()
175 if (m_outputType == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) in initPrograms()
205 << "layout(" << outputTypeToGLString(m_outputType) << ", max_vertices = " << calcOutputVertices(m_primitiveType) << ") out;\n" in shaderGeometry()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/geometry/
H A DvktGeometryInputGeometryShaderTests.cpp132 const VkPrimitiveTopology m_outputType; member in vkt::geometry::__anon29233::GeometryExpanderRenderTest
138 , m_outputType (inputPrimitives.outputType) in GeometryExpanderRenderTest()
175 if (m_outputType == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) in initPrograms()
205 << "layout(" << outputTypeToGLString(m_outputType) << ", max_vertices = " << calcOutputVertices(m_primitiveType) << ") out;\n" in shaderGeometry()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.cpp154 , m_outputType (outputType) in Texture2DShader()
256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
257 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); in shadeFragments()
258 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); in shadeFragments()
310 , m_outputType (outputType) in TextureCubeArrayShader()
411 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
412 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); in shadeFragments()
413 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); in shadeFragments()
H A Des31fFboTestUtil.hpp82 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
106 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
H A Des31fGeometryShaderTests.cpp2238 GLenum m_outputType; member in deqp::gles31::Functional::__anon30824::EmitTest
2248 , m_outputType (outputType) in EmitTest()
2254 m_program = new VertexEmitterShader(m_context.getRenderContext().getType(), m_emitCountA, m_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(m_outputType)); in init()
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrShaders.hpp186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; } in getOutputType()
192 const GeometryShaderOutputType m_outputType; member in rr::GeometryShader
H A DrrShaders.cpp32 , m_outputType (outputType) in GeometryShader()
/third_party/vk-gl-cts/modules/glshared/
H A DglsVertexArrayTests.cpp396 , m_outputType (Array::OUTPUTTYPE_VEC4) in ContextArray()
475 m_outputType = outType; in bind()
503 if (outputTypeIsFloatType(m_outputType)) in glBind()
521 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == OUTPUTTYPE_VEC3 || m_outputType == OUTPUTTYPE_VEC4); in glBind()
538 if (outputTypeIsFloatType(m_outputType)) in glBind()
556 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType in glBind()
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H A DglsVertexArrayTests.hpp184 virtual Array::OutputType getOutputType (void) const { return m_outputType; } in getOutputType()
210 Array::OutputType m_outputType; member in deqp::gls::ContextArray
H A DglsDrawTest.cpp924 DrawTestSpec::OutputType getOutputType (void) const { return m_outputType; } in getOutputType()
942 DrawTestSpec::OutputType m_outputType; member in deqp::gls::__anon30985::AttributeArray
962 , m_outputType (DrawTestSpec::OUTPUTTYPE_VEC4) in AttributeArray()
1020 m_outputType = outType; in setupArray()
1092 if (outputTypeIsFloatType(m_outputType)) in bindAttribute()
1114 DE_ASSERT(outputTypeIsFloatType(m_outputType)); in bindAttribute()

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