/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestUtil.hpp | 67 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::FlatColorShader 82 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::GradientShader 112 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader 134 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::TextureCubeShader 156 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader 178 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture3DShader 193 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
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H A D | es3fFboTestUtil.cpp | 99 , m_outputType(outputType) in FlatColorShader() 129 if (m_outputType == glu::TYPE_FLOAT_VEC4) in shadeFragments() 135 else if (m_outputType == glu::TYPE_INT_VEC4) in shadeFragments() 141 else if (m_outputType == glu::TYPE_UINT_VEC4) in shadeFragments() 185 , m_outputType(outputType) in GradientShader() 226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments() 227 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); in shadeFragments() 228 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); in shadeFragments() 311 , m_outputType (outputType) in Texture2DShader() 413 if (m_outputType in shadeFragments() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/geometry/ |
H A D | vktGeometryInputGeometryShaderTests.cpp | 132 const VkPrimitiveTopology m_outputType; member in vkt::geometry::__anon28001::GeometryExpanderRenderTest 138 , m_outputType (inputPrimitives.outputType) in GeometryExpanderRenderTest() 175 if (m_outputType == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) in initPrograms() 205 << "layout(" << outputTypeToGLString(m_outputType) << ", max_vertices = " << calcOutputVertices(m_primitiveType) << ") out;\n" in shaderGeometry()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/geometry/ |
H A D | vktGeometryInputGeometryShaderTests.cpp | 132 const VkPrimitiveTopology m_outputType; member in vkt::geometry::__anon29233::GeometryExpanderRenderTest 138 , m_outputType (inputPrimitives.outputType) in GeometryExpanderRenderTest() 175 if (m_outputType == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) in initPrograms() 205 << "layout(" << outputTypeToGLString(m_outputType) << ", max_vertices = " << calcOutputVertices(m_primitiveType) << ") out;\n" in shaderGeometry()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 154 , m_outputType (outputType) in Texture2DShader() 256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments() 257 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); in shadeFragments() 258 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); in shadeFragments() 310 , m_outputType (outputType) in TextureCubeArrayShader() 411 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments() 412 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); in shadeFragments() 413 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); in shadeFragments()
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H A D | es31fFboTestUtil.hpp | 82 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader 106 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
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H A D | es31fGeometryShaderTests.cpp | 2238 GLenum m_outputType; member in deqp::gles31::Functional::__anon30824::EmitTest 2248 , m_outputType (outputType) in EmitTest() 2254 m_program = new VertexEmitterShader(m_context.getRenderContext().getType(), m_emitCountA, m_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(m_outputType)); in init()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrShaders.hpp | 186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; } in getOutputType() 192 const GeometryShaderOutputType m_outputType; member in rr::GeometryShader
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H A D | rrShaders.cpp | 32 , m_outputType (outputType) in GeometryShader()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsVertexArrayTests.cpp | 396 , m_outputType (Array::OUTPUTTYPE_VEC4) in ContextArray() 475 m_outputType = outType; in bind() 503 if (outputTypeIsFloatType(m_outputType)) in glBind() 521 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == OUTPUTTYPE_VEC3 || m_outputType == OUTPUTTYPE_VEC4); in glBind() 538 if (outputTypeIsFloatType(m_outputType)) in glBind() 556 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType in glBind() [all...] |
H A D | glsVertexArrayTests.hpp | 184 virtual Array::OutputType getOutputType (void) const { return m_outputType; } in getOutputType() 210 Array::OutputType m_outputType; member in deqp::gls::ContextArray
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H A D | glsDrawTest.cpp | 924 DrawTestSpec::OutputType getOutputType (void) const { return m_outputType; } in getOutputType() 942 DrawTestSpec::OutputType m_outputType; member in deqp::gls::__anon30985::AttributeArray 962 , m_outputType (DrawTestSpec::OUTPUTTYPE_VEC4) in AttributeArray() 1020 m_outputType = outType; in setupArray() 1092 if (outputTypeIsFloatType(m_outputType)) in bindAttribute() 1114 DE_ASSERT(outputTypeIsFloatType(m_outputType)); in bindAttribute()
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