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Searched refs:m_outputCount (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp1262 deUint32 m_outputCount; member in vkt::__anon28948::ShaderCaseInstance
1306 , m_outputCount (((deUint32)m_spec.values.outputs.size() == 0 || m_spec.outputType == glu::sl::OUTPUT_RESULT) ? 1 : (deUint32)m_spec.values.outputs.size()) in ShaderCaseInstance()
1314 , m_renderPass (createRenderPass(context, m_rtFormat, m_outputCount)) in ShaderCaseInstance()
1319 , m_pipeline (createPipeline(context, spec.values.inputs, m_inputLayout, m_program, *m_renderPass, *m_pipelineLayout, tcu::UVec2(RENDER_WIDTH, RENDER_HEIGHT), m_outputCount)) in ShaderCaseInstance()
1331 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance()
1340 m_framebuffer = createFramebuffer(context, *m_renderPass, m_rtView, m_outputCount, RENDER_WIDTH, RENDER_HEIGHT); in ShaderCaseInstance()
1412 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance()
1438 m_outputCount, &colorAttBarrier[0]); in ShaderCaseInstance()
1443 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance()
1448 beginRenderPass(vkd, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, RENDER_WIDTH, RENDER_HEIGHT), m_outputCount, clearValu in ShaderCaseInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp1262 deUint32 m_outputCount; member in vkt::__anon30115::ShaderCaseInstance
1306 , m_outputCount (((deUint32)m_spec.values.outputs.size() == 0 || m_spec.outputType == glu::sl::OUTPUT_RESULT) ? 1 : (deUint32)m_spec.values.outputs.size()) in ShaderCaseInstance()
1314 , m_renderPass (createRenderPass(context, m_rtFormat, m_outputCount)) in ShaderCaseInstance()
1319 , m_pipeline (createPipeline(context, spec.values.inputs, m_inputLayout, m_program, *m_renderPass, *m_pipelineLayout, tcu::UVec2(RENDER_WIDTH, RENDER_HEIGHT), m_outputCount)) in ShaderCaseInstance()
1331 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance()
1340 m_framebuffer = createFramebuffer(context, *m_renderPass, m_rtView, m_outputCount, RENDER_WIDTH, RENDER_HEIGHT); in ShaderCaseInstance()
1412 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance()
1438 m_outputCount, &colorAttBarrier[0]); in ShaderCaseInstance()
1443 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance()
1448 beginRenderPass(vkd, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, RENDER_WIDTH, RENDER_HEIGHT), m_outputCount, clearValu in ShaderCaseInstance()
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