Searched refs:m_lodDerivateParts (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureUnitTests.cpp | 256 vector<Vec4> m_lodDerivateParts; // Parts of lod derivates; computed in init(), used in eval(). member in deqp::gles2::Functional::MultiTexShader 299 m_lodDerivateParts.reserve(m_numUnits); in MultiTexShader() 362 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader() 390 m_lodDerivateParts.push_back(calculateLodDerivateParts(planarTrans)); in MultiTexShader() 434 const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDerivate); in makeSafeLods() 435 const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDerivate); in makeSafeLods() 445 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods() 468 DE_ASSERT((int)m_lodDerivateParts.size() == m_numUnits); in shadeFragments()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 354 vector<tcu::Vector<tcu::Vec2, 3> > m_lodDerivateParts; // Parts of lod derivates; computed in init(), used in eval(). member in deqp::gles3::Functional::MultiTexShader 405 m_lodDerivateParts.reserve(m_numUnits); in MultiTexShader() 468 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader() 494 m_lodDerivateParts.push_back(calculateLodDerivateParts(planarTrans4x4)); in MultiTexShader() 538 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader() 590 const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDerivate); in makeSafeLods() 591 const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDerivate); in makeSafeLods() 601 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods() 624 DE_ASSERT((int)m_lodDerivateParts.size() == m_numUnits); in shadeFragments()
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