Searched refs:m_layer (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/framework/platform/ios/ | ||
H A D | tcuIOSPlatform.hh | 120 CAEAGLLayer* m_layer; member in tcu::ios::ScreenContext |
/third_party/vk-gl-cts/modules/gles31/functional/ | ||
H A D | es31fFboTestUtil.cpp | 309 , m_layer (0) in TextureCubeArrayShader() 317 m_layer = layer; in setLayer() 365 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms() 400 texCoords[fragNdx] = tcu::Vec4(coord.x(), coord.y(), coord.z(), (float)m_layer); in shadeFragments() |
H A D | es31fFboTestUtil.hpp | 103 int m_layer; member in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader |
/third_party/vk-gl-cts/modules/gles3/functional/ | ||
H A D | es3fFboTestUtil.hpp | 154 int m_layer; member in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader |
H A D | es3fFboTestUtil.cpp | 595 , m_layer (0) in Texture2DArrayShader() 602 m_layer = layer; in setLayer() 616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms() |
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