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Searched refs:m_layer (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/framework/platform/ios/
H A DtcuIOSPlatform.hh120 CAEAGLLayer* m_layer; member in tcu::ios::ScreenContext
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.cpp309 , m_layer (0) in TextureCubeArrayShader()
317 m_layer = layer; in setLayer()
365 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
400 texCoords[fragNdx] = tcu::Vec4(coord.x(), coord.y(), coord.z(), (float)m_layer); in shadeFragments()
H A Des31fFboTestUtil.hpp103 int m_layer; member in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestUtil.hpp154 int m_layer; member in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader
H A Des3fFboTestUtil.cpp595 , m_layer (0) in Texture2DArrayShader()
602 m_layer = layer; in setLayer()
616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()

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